I've been reading a bit about
piracy and the recent
Pirate Bay decision made by Swedish courts. It is quite clear that piracy is seriously damaging the productivity of certain industries. The music industry alone has shrunk at a compound annual growth rate of 7.6% since 1999, shrinking from about $60B globally to $30B globally. This is serious value deterioration. I think that the two paradigms that currently exist in online media are (currently) economically unsustainable models for media delivery.
Streaming MediaStreaming media continues to trend up, as the web transforms from a network of computers to a global computer. The desire to "own" a piece of media is slowly eroding in favor of the ability to store media locations locally and stream media when desired. Sites like
The Hype Machine,
TheSixtyOne,
Hulu,
YouTube and the many illegal streaming media sites represent
advertising streaming models. Sites like
Rhapsody and
Napster represent
subscription streaming models.Do the economics here make sense? From the advertising side, I'm not so sure. YouTube is projected to lose about $500M in 2009 on ~$750M in expenses and ~$250M in revenue. That means for
every $1 YouTube generates, they spend $3.
Hulu has substantially higher CPMs (I was told around $30 in some cases), but continue to have trouble selling all inventory. And one must take into account the cost of producing high quality, non-user-generated content. Producing your own content is substantially more expensive than collecting and delivering free user-generated content.
HypeM does not store their own music so infrastructure costs are minimal (but is this sustainable?), while TheSixtyOne has what I believe to be an incredible user-involvement model, although it has yet to prove to be sustainable. The subscription model is far more sustainable, but piracy alternatives serve as serious hindrances to the size and potential growth of the market. RealNetworks indicated in a press release that Rhapsody growth was not what they had hoped or expected, and wrote down the value of the business as a result.
Downloaded MediaThere are only a few clear legal leaders in the downloaded media space, including iTunes, eMusic and Amazon. They succeed because of massive reach and infrastructure that can pressure labels to deliver DRM-free or proprietarily-DRM content.
The economics make substantially more sense in downloaded media, as replaying does not incur bandwidth costs. The cost of delivering media is fixed, not variable like in streaming content. In the long-term, it makes substantially more sense to download media once to a local hard-drive than to stream it from another side of the country (or the world) every time you seek to listen to the music. Downloaded media is typically not monetized via advertising because 1-time ads at point-of-download can't pay for the lifetime of the digital file.
In an ideal world, where computers are truly interconnected and bandwidth has only marginal cost, streaming would be ideal. But today, the economics don't make sense. Until we all have thin-client computers and >=T1 connections, the downloaded model is economically more feasible.
What about downloads + advertising?The thought process here is that bandwidth cost would be minimal, the traditional concept of media ownership maintained while delivering free content to a user's box. What if YouTube had to deliver only 1 copy of digital content to a user's hard-drive, or even a local network's hub drive? An
open-source initiative from Fedora is trying to accomplish large-scale local caching. I'm also sure that YouTube is constantly thinking of new ways to cache content in order to minimize bandwidth cost.
What if I were to download a video and a protocol within the video would dynamically deliver advertising content in and around the video? I could only watch the media file when connected to the Internet (which I can deal with) and the only bandwidth cost required would be advertising content, which is minimal. This could at least mitigate the problem of piracy while maintaining sustainable economics.
Files could still be shared via torrents from user to user in a distributed fashion. Bandwidth costs would then reside with the ISP, which then pushes those costs directly on to the consumer. The ISP and consumer share the cost of content delivery while the content provider is compensated via advertising revenue, as they would if they were to stream content on their site. The content maker then spends on what they do best (produce content), while the ISP spends on what they do best (deliver content).